Author Archives: kzurawel

Miami-Dade Public Library System and Accessibility Nightmares [Updated]

[Update: I received a response from MDPLS earlier this week. The library system states that the faults I found with their particular system are endemic to library IT as a whole, and that my comments will be passed on to the vendor. I am glad that this is being addressed, but I still find it [...]
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Steam for Mac – The Future of Mac Gaming?

Last week, the team at Steam released a Mac client for their popular gaming service. This is big news, and not just for Steam itself; Steam represents Mac OS X’s best chance of becoming a viable gaming platform. For years, Mac gaming has been primarily focused on iPhone OS devices. A large percentage of App [...]
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The Browser Wars, Round 2

Last week I started using Opera 10.53 on my Macbook at a friend’s recommendation. It’s blazing fast, even faster than Chrome if you can believe that. It has great support for HTML5 and CSS3, and nice extras like Speed Dial and a tiny marker that lets you know when a tab has updated content or [...]
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Akihabara – Replacing Flash Games with JavaScript

I recently saw an impressive new JavaScript game engine called Akihabara. Take a look at it if you haven’t already – it’s really quite spectacular. The Akihabara site has demos of five complete games built using the engine, and while they’re somewhat rough, the experience is what’s truly impressive. Why so impressive? Well, for starters, [...]
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Comprehensive Guide to Using Cufon Text with Raphael

[Note: I'm starting this post with a look at a specific problem and why I chose to use Raphaël in the first place. If you want to get straight to the point, scroll down to "Using Text in Raphaël".] I recently had the opportunity to re-create a Flash component in JavaScript. The component in question [...]
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Are You Indispensable?

So I started reading Seth Godin’s “Linchpin” a few days ago, and I have to say I really like it. There’s plenty of talk about how the current educational system is really great for turning out factory drones, and how it beats out ideas like creativity or independent thought. The thing that I found most [...]
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